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Immortalis

Role:

Game Designer & Economy Designer

Date:

June 2013 to January 2014

Location:

Santa Clara, California

Review:

- Inserted and balanced new card stats and powers
- Assessed current game functionality and worked with engineering towards design improvements
- Collaborated with production to create specific card chase during monetizing events
- Implemented new art assets via Git repository & Tortoise svn
- Localized content from Pokelabo to make it more accessible for western audiences
→ Saved Obon festival event for Halloween, etc.

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