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Immortalis
Role:
Game Designer & Economy Designer
Date:
June 2013 to January 2014
Location:
Santa Clara, California
Review:
- Inserted and balanced new card stats and powers
- Assessed current game functionality and worked with engineering towards design improvements
- Collaborated with production to create specific card chase during monetizing events
- Implemented new art assets via Git repository & Tortoise svn
- Localized content from Pokelabo to make it more accessible for western audiences
→ Saved Obon festival event for Halloween, etc.








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